Category Archives: Technology
The NAO Robot is one of our most regular topics of discussion here at Teq, and with good reason. As an educational tool, it brings an entire new level of application and engagement when it comes to teaching students about programming and robotics. However, Aldebaran’s goals for their most famous product stretch farther than just … Read more
Ah, Youtube. Many teachers that we’ve discussed the video-sharing site with have less than glowing opinions about its ability to be used in schools. While some state that the website is often blocked by their school’s network, others who do have access see it as a distraction, putting entertainment within easy reach of their students when … Read more
From a student perspective, one of the best parts of any science class is the chance to perform a lab. I remember lab days being a huge source of excitement when I was a student. Finally, I’d think, a chance to do science rather than just read and talk about it! The same … Read more
Welcome to the 2015-2016 school year!
As your new students settle back into the routine of school, you’ll be taking the time to get to know them: their strengths, their weaknesses, and most importantly, their habits. Helping an entire group of students you’ve just met navigate the new year can be daunting at best—and the demand … Read more
ATTENTION NY AND NJ! Life has just become easier (and cheaper) for you! The very latest SMART Board flat panel, the SMART kapp iQ, is available FREE for a month-long trial. Just to clarify, that is 720 hours, or 43,200 minutes with the most advanced 4K interactive display on the market. (Kind of a big … Read more
Welcome to the final official part of our Gamification blog, where we finally talk about actual games.
As I mentioned in the introduction, using actual games is not central to the gamifying of education. A gamified classroom focuses on the repackaging of classroom elements to make them more encouraging to … Read more
App Smashing or App Synergy is when students use a combination of apps to create a final product that would not be possible to create with the sometimes limited capabilities of one app. App smashing comes from the inability of one app to do all you need, however, it creates a wonderful new opportunity for … Read more
In recent years, pedagogical circles have been buzzing with a concept commonly summarized as ‘the gamification of education.’ Classrooms all over America have started experimenting with gamification, trying out new systems and developing new content approaches to get their kids engaged. Unfortunately, many educators are unclear on what this phrase means, and as a result … Read more