The focus on STEAM education has never been greater than it is today. The cross-disciplinary approach to teaching Science, Technology, Engineering, Art, and Mathematics in schools has received national attention. Many states have even added a STEAM Diploma among the pathways that a student can pursue to graduate from High School. Per data from the Bureau of Labor Statistics, career prospects for students in STEAM fields will far surpass those in other disciplines.
As an educational technology company, Teq has a rich history in STEAM, starting long before the acronym was coined. It was STEAM that inspired us to be the company we are today, assisting and supporting schools with the latest innovations in vocational technology. Teq’s commitment to STEAM is evident through the team of 15 state-certified educators who directly support STEAM initiatives.
We are keenly aware that each school and district’s STEAM landscape is unique, and therefore we start every conversation with a discussion of your current goals and expectations.
While some schools will already have very clear goals for the STEAM programs in place – built around long-term plans focused on student outcomes, others are still exploring options and may need guidance with designing a program that will provide their students with sequences in Science, Technology, Engineering, Art, and Math that build upon each other. No matter the circumstance, when a school or district comes to us for ideas on how to enhance a STEAM program, incorporate a new product, or and need to see a full K to 12 vision, Teq has the resources, knowledge, and capability to support that effort.
Should you need support in finding innovative STEAM products, assistance with curriculum design and creation, a collaborative partner in professional development, or simply have a question about STEAM, we hope you will look to Teq to fulfill that need.
Improve instruction in science, technology, engineering, and mathematics by engaging students in inquiry, discovery, and learning. In this session we will show teachers how to successfully combine STEAM concepts, proper pedagogical knowledge, and technology to further ease the understanding of material and increase engagement.