No matter a teacher’s vision or a student’s skill level, SparkFun kits are a fun and creative way to help students achieve electronics literacy.
Spark the spirit of innovation.
We believe electronics is more than a hobby or a career path; it’s a creative medium for advancing teaching and learning.
When students are free to invent and create, they begin to see technology as a means for solving real-world problems and taking their learning to the next level.
SparkFun’s ready-to-implement bundles are designed to develop foundational, foster intermediate, and nurture advanced electrical prototyping and coding/programming skills.
Sparkfun Makey Makey
Makey Makey is an invention kit that tricks your computer into thinking that almost anything is a keyboard. This allows you to hook up all kinds of fun things as an input. This means in no time your students will be creating game controllers, inventing musical instruments, and making voting machines and light-up paper circuits.
Makey Makey uses high resistance switching to detect when you’ve made a connection even through materials that aren’t very conductive (like leaves, pasta, or people). The Makey Makey can also act like a keyboard or mouse, allowing students to get inventive with their creations. It’s a great way to teach circuitry, and is an easy tool to integrate with other subjects, topics, and STEM solutions.
Sparkfun micro:bit
The micro:bit is a tiny programmable computer designed to make learning coding and computer science simple and engaging. The micro:bit has all the features your students need to code awesome things in the classroom.
micro:bit enables students to get creative with digital technology. Using micro:bit, students can program a variety of different LEDs, sensors, and buttons using the free Makecode editor provided by Microsoft. It can be coded from any web browser in Blocks, Javascript, Python,
Scratch, and more, and there’s no software required.
Beginner Electronics Bundle
Learn the basics of circuits and programming with this hands-on, project-based learning (PBL) Sparkfun Bundle. *5-student, 20-student, and Professional Development options available.
SparkFun Gator:Bit Bundle
SparkFun Digital Sandbox
micro:bit Go Bundle
Makey Makey Classic Kit
Intermediate Electronics Bundle
Increase your student’s electrical prototyping and coding/programming skills with the Intermediate Electronics Bundle. Students build on the skills developed with the Beginner Bundle and move on to developing mechanical and robotics knowledge. *5-student, 20-student, and Professional Development options available.
Building on the skills developed with previous kits, students will take their electrical prototyping and coding/programming skills to the next level with the Advanced Electronics Bundle. *5-student or 20-student options available.
Raspberry Pi Starter Kit
Inventor’s Kit for Photon
Johnny Five Inventors Kit
Full day of set up and Professional Development (with 20-student package)
Taking your lessons further.
SparkFun’s Books are designed as hands-on learning tools to help today’s students build skills for the creative and digital economy — critical thinking, collaboration, communication, curiosity, problem solving and invention.
The SparkFun Guide to Processing
The SparkFun Guide to Processing teaches you to craft your own digital artwork and even combine it with hardware—no prior programming experience required. Over the course of the book, you’ll learn the basics by drawing simple shapes, move on to photo editing and video manipulation, and ultimately affect the physical world by using Processing with an Arduino.
The SparkFun Arduino Inventor’s Guide
Master the basics with a primer that explains how a circuit works, how to read a wiring schematic, and how to build and test projects with a solderless breadboard. Then, learn how to make your hardware move, buzz, flash and interact with the world using motors, LEDs, sensors and more.
SparkFun Arduino Workshop
Learn how add-ons work and how to integrate them into your own projects. You’ll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you’ve learned and show you how to apply that knowledge.
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