Three Quick Assessments with Ozobot

Post in News by Laura Jakubowski on 13th December 2019

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Ozobot is a powerful little robot and one of the smallest robots in the world. Ozobot uses color codes (and if you are ready for block-based coding, you can use Ozoblocky) to direct the robot how to move and act on the page. Ozobot has so many wonderful uses, but here are three assessments with Ozobot that you can implement easily into your current curriculum.

Multiplication game

This activity is a simple one to implement, and with no color codes at all! Have your students create a rectangle in black marker on their page. Then, have them draw lines (separated by at least one inch between them) in any marker color. Next, start the Ozobot on line 1 and begin letting the Ozobot select numbers by randomly going down number lines. The first line is the first number, the second line is the second number. Finally, ask the students to multiply the numbers. Once the students finish, the Ozobot will pick the next multiplication question for the students.

 

Coding your own exit tickets

Bring things full circle for students by having each student write a question. (You can make it easier by creating the black line for the question, the space for the color code answer, and the three stems to the possible answers as in the figure below.) Then, leave space for another student to color code the robot to move left, right or straight to the answer they believe is correct. Next, have the students write answers to their questions near the three stems that branch off the original line. Once they complete their quick question, they should pass it onto another student. Now, the second student will take the first student’s assessment and color in the correct color code to send the Ozobot to the right answer. The second student should hand the paper back to the first student (who wrote the question) and then the first student can “grade” their work with the Ozobot!

 

Create a Story Map

Have your Ozobot act out the story! Tell your students to write out the portions of the Story Map (i.e. exposition, climax, falling action, resolution), give the direction of what is happening in the story on the side, and then provide color codes along the Story Map path. Each color code should be an action of the characters and have symbolism attached to it. For example, if in the story The Three Little Pigs, the wolf is sent away, so he can “backwalk” back through the map to show his defeat. There are so many story symbols your students will invent!


To learn about more lessons for your Ozobot, be sure to check out our STEM section on OTIS for Educators! We have tons of great ideas for Ozobot, storytelling, mathematics, and assessment. And if you have even more time to learn, be sure to check out the courses in the OTIS for Educators course library. We love learning with you!

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