Osmo

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Play beyond the screen
Osmo merges the power of physical play with digital advantages of real-time feedback. Playing beyond the screen invites students to collaborate on tables or floors while manipulating tangible game pieces such as number tiles, letter tiles, and coding blocks.
More than 30,000 early educational institutions use Osmo to change the way kids collaborate, create, think critically, and communicate.
In addition, Osmo provides lesson plans, from phonics to photosynthesis, that educators can bring and integrate into any classroom.
How does Osmo work?
The reflector ‘sees’ the play pieces on a surface, such as a table, and the Osmo Apps cleverly engages, prompts, and encourages, and corrects players.
What is the educational value of Osmo?
Coding, problem solving, and sequence skills with Coding Awbie, Coding Jam and Coding Duo
Math with Pizza Co. and Numbers
Drawing skills and creative confidence with Monster and Masterpiece
Spelling and critical thinking with Words

Spatial relational skills with Tangram
World geography and cultural competency with Detective Agency
Launch into the World of Osmo

Coding Awbie

Coding Jam

Detective Agency

Monster

Pizza Co.

Masterpiece

Evolve your classroom to support 21st century learning