3Doodler is a 3D pen that extrudes heated plastic from the pen’s nozzle. With a 3D pen you can draw a graphic on any flat surface — or, you can even “draw” 3D structures in mid-air.
STEM is the perfect place to start transforming your classroom. By giving students the right tools and technology, you can spark curiosity, learning, and inquiry-based thinking.
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Bloxels is an intuitive platform where students create 13-bit layouts, characters, and art for their very own interactive video game. All it takes is a Bloxels gameboard, blocks, a device, and, of course, imagination.
Cubelets are pre-programmed robot blocks that can be connected to build different types of robots. While building with Cubelets, students learn the basics of robotics and coding through a tactile and visual process.
Farmshelf is a plug and play hydroponic growing system that makes farming simple. Each unit features 16 removable trays that hold up to 288 plants, yielding approximately 5-6 pounds of produce weekly.
Founded at the CREATE Lab at Carnegie Mellon University in 2010, Hummingbird allows students to learn computer science and develop computational thinking skills by providing flexible and inspiring robotics products leveraging the micro:bit platform.
With Kai’s Clan, students can code their robots to navigate through their mats in real-time, wherever they are in the world!
KIBO is a robot that young children can build, program, and decorate. KIBO lets kids’ imaginations soar – all without requiring any screen time!
KUBO is a screen-free coding robot that offers young students a fun and engaging way to learn coding skills using a unique puzzle-like concept called TagTile.
The Labdisc is an all-in-one data-logging device that puts a science lab in the palm of your students’ hands. It’s the only K-12 science solution with more than ten wireless sensors built into a single device. Because it’s wireless, compact, and portable, the Labdisc is great to use both in and out of the classroom.
littleBits by Sphero creates easy-to-use electronic building blocks that snap together to engineer and invent creations that embody real-world solutions.
MAD-learn is an innovative Mobile App Development program that teaches students to develop their own mobile applications in the classroom while encouraging entrepreneurship and building future ready skills for the leaders of tomorrow. MAD-learn is an innovative learning program to teach students how to easily build mobile apps to help solve real-world problems, build entrepreneurship skills, and share ideas with the world.
With the ability to print out virtually any 3D object you can imagine, MakerBot 3D printers give educators an engaging way to teach 3D design and printing skills to their students. Thanks to the simple set-up experience, easy-to-use hardware and software, and variety of educational and support resources available, Makerbot provides an easy way to introduce the 3D design and printing process to your classroom.
Makey Makey is an invention kit that tricks your computer into thinking that almost anything is a keyboard. This allows you to hook up all kinds of fun things to the Makey Makey board. Makey Makey uses high resistance switching to detect when you’ve made a connection even through materials that aren’t very conductive (like leaves, pasta or people). The Makey Makey can also act like a keyboard or mouse.
Matter and Form’s 3D scanner is an eye-safe laser scanner with patented technology for capturing a more diverse set of materials than other 3D laser scanners.
The FormBox turns your classroom into a creative powerhouse. Giving students a hands-on STEAM learning experience.
MERGE empowers active learning by providing schools with AR and VR tools that are affordable, durable, and easy to use – perfect for a classroom, lab, library, or makerspace.
The micro:bit is a tiny programmable computer designed to make learning coding and computer science simple and engaging.
With Osmo, students explore, learn, create, and interact with digital games in a whole new way. Osmo merges the power of physical play with the digital advantages of real-time feedback as students collaborate on tables or floors while manipulating tangible game pieces coding blocks as they play digital learning games.
Ozobot enables students to learn robotics and programming with a hands-on approach. They’re appropriate for all skill and grade levels from K–12, and are a great tool to get students out of their chairs and collaborating with each other as they learn by doing.
With all you need to deliver a high impact Computer Science and STEM learning classroom, pi‑top gives you the tools to create a transformative learning experience.
The Piper Computer Kit is a hands-on STEAM learning experience which allows children to learn computer science, electronics, and coding while building and using a fully functioning computer.
Robotis has created a diverse robotics product line that introduces and engages students in STEM subjects from an early age, including engineering, coding, physics and more.
SAM Labs are easy and engaging app-enabled, programmable blocks that each have a function of their own and connect to each other in an easy-to-use lesson-based coding platform.
Discover the fun in coding by connecting software and hardware with step-by-step lesson plans that make learning about coding an accessible, experimental, and fun interactive experience.
No matter a teacher’s vision or a student’s skill level, SparkFun kits are afun and creative way to help students achieve electronics literacy. SparkFun’s ready-to-implement bundles are designed to develop foundational, foster intermediate, and nurture advanced electrical prototyping and coding/programming skills.
Sphero’s RVR, BOLT, SPRK+, and Mini are codable, robots with durable shells that take hands-on learning up a notch. Filled with programmable sensors like motor encoders, LED lights, accelerometers, gyroscopes, and more, Sphero robots will foster a love of robotics, coding, and STEAM principles.
Squishy Circuits uses conductive play dough and insulating play dough to teach electrical circuit basics in a fun, hands-on way.
Curriculum by teachers, for teachers. There are over 20 STEM Fuse courses available, each with their own teacher guide, step-by-step presentation, and lesson plans, for an easy deployment of STEM into core K-12 curriculum. STEM Fuse digital content fits any device, LMS, interactive board or panel, and can be downloaded as printable PDF files.
Dedicated to transforming STEM education within the k-12 classroom through active engagement with robotics.
Ultimaker’s line of 3D printers are the most industrial-grade desktop 3D printers on the market. Ultimaker’s revolutionary active leveling and simple swappable nozzle systems lend the printers their high uptime and reliable results.
Veative gives students the opportunity to interact and engage with their subjects in a virtual reality (VR) environment. VR deepens connections to complex concepts through realistic and experiential learning.
The Wonder Workshop robots are a great tool to introduce programming and coding to students in a way that’s both engaging and playful.
zSpace laptops and computers combine the best of augmented reality (AR) and virtual reality (VR) to create the ultimate immersive learning experience.